17.2.09

I'm addicted to close ups!

Just love how having a small point of focus really draws the eye on a certain feature, I love it! Here's a bunch of recent photos (mostly close-ups!):
These 4 photos were taken on 7 miles beach just near Byron Bay. My only non close-up, the sea was throwing out some pretty crazy shapes as it crashed against the shore. I especially liked this one!
Love the way those little vines wrapped around the branches. Great colours on the leaves too!
There's a little crab hiding in amongst those sand balls, I imagine you might need to zoom in to see it!
That's a blue bottle, apparently has a very nasty sting on those hanging tentacles. My fiancee didn't seem to mind picking them up by their inflated heads though :-O.
These 3 photos were taken at the Mt Glorious national park just near Brisbane. I call this bug rupert. He prefers the name Tom. I repress Tom and still call him Rupert.
This skinky thing let me get surprising close to take this photo. I'm about 3 feet away!
Love the contrast I could get with this nice little new shoot!
This photo was taken at a party. I'm really enjoying photography in darker areas now that we have a camera that goes up to ISO 1600. A friend gave me the very good tip of switching to Black and white too as the extra grain and poor colours from High Iso actually add to the character of the shot.

-Dan

9.2.09

Windipoo!

Yo!

Here's the blocking for my next AM assignment. The task is to animate the Stu character with no arms, walking through some heavy wind. Check out my first pass stepped blocking here:

video

I did heaps of planning for this one, including this crazy pre-vis:

video
First off I was looking for a good rhythm, so I actually recorded myself tapping on the desk - each tap roughly representing a main action (a step or any major movement). I was looking to find an interesting variety of beats throughout the whole piece, with a nice overall building arc. I edited my favourite bits together which gave me a great way of quickly juggling the overall timing of the piece. I then imported this into Maya and blocked out my main motion, trying to really get a feeling that this guy was so close to winning, but fails only just. I ended up deviate a little from this original plan, but I came pretty close, I'm really happy with the result!

Crits and comments welcome!
-Dan

BTW, I updated my website by throwing dirt all over it, check out www.kineticdan.com and tell me what you think!

2.2.09

Who likes dentists?

Heya people of the Box (I don't discriminate against people who live in Octagons, you are welcome too. Those stinking people who live in Circles, damn you all to hell.)

This is my first AM assignment for Class2! I still need to make changes pending on my last critique, but before long I'll make a nice render and re-upload! I'm pretty happy how this turned out, but I'd really like to improve how he treats the top step. I'd like to make him more cautious about it, A good friend (Daz) suggested that he shouldn't touch the top step at all, and should just leave his foot hovering above. I'm thinking more and more that he's right, anybody have any ideas?

video

You can check out the video reference I started with here:

video
I can definitely see by body mechanics improve with this assignment, this is by far the best hip animation I've done to date!

crits welcome!
-Dan